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Specular maps

Specular maps are the maps you use to define a surface's shininess and highlight colour. The brighter the value of a pixel (from black to white), the shinier the surface will appear.

In Reveal, multi-coloured specular maps can also be applied.

If exporting from Maya then we will connect the texture to the Specular colour node.

The following is the texture applied to the Oscillator model shown below

oscillator_specular.png

oscillator_1k.png

 

 

 

 

 

 

 

 

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